Not all such meetings are immediately hostile (although some are instantly deadly) and sometimes the player can even parlay with inhabitants of the dungeon or monsters might ask to join the party. The peace symbol at the top of the screen is used whenever the party enters a room and crosses paths with other creatures. You can see in the text message log at the bottom right corner, "Somebody else is in the room!" That indicates another player character has been found. We had to regroup one by one until we located him here. The blue guy is our Artisan/Mage, who got lost after we hit a teleportation trap that scattered all members of the party. Another neat thing is that even though this is presented as a first person dungeon crawler, whenever characters are dismissed or separated from the party, they will appear as a 3D model in the game. As if it is a reminder of the last time you will see clouds before descending further below. ![]() ![]() ![]() This first scene is from Level 1 of the dungeon, in a room that is open to the sky, which I thought was a rather nice touch.
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