![]() Your vanguards lack AA power overall which will significantly increase the damage your backlines takeĪrk Royal is better suited towards bossing and is particularly poor for W13 mobs since she has no fighters It would be useful to know what ships you have at your disposal and what gear thy have for us to make recommendations.Ī healer is almost a must by this point in the game for your mob fleet, Unicorn is a good easily accessible option. What I see are two fleets more oriented towards bossing rather than one mob and one boss fleet. World 13 is where you really have to start paying attention to the meta. To add on to what everyone else have already said, I think a thorough re composition of your fleets is in order. Generally speaking you need about every advantage in AA you can getĪre you using manual or auto? That can make a huge difference in terms of how much leeway you have. Gold gear doesn't mean much if it's not the right gold gear-for world 13 you want a lot of improved hydraulic rudders and high performance AA radars Unlike in world 14 where you'll want a few in world 13 they are liabilities. Generally speaking avoid using destroyers in world 13. Sadly at this stage I don't think Prinz Eugen or Z36 cut it. You either want a high-evasion cruiser or one of the better tanky cruisers like Roon. ![]() It would be helpful if you attached screenshots of the fleet layouts (levels and gear). I can clear the map and get the boss down to about 10 then BOOM I am dead every single time
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